You can easily configure most parts of the races, for example.
[1] = {
Name = "Baron",
CheckPoints = {
vector3(920.46, -2188.28, 29.66),
vector3(901.26, -2428.38, 27.81),
vector3(818.53, -2450.46, 23.91 - 2),
vector3(742.58, -2465.18, 19.6),
vector3(539.97, -2503.24, 15.51),
vector3(273.33, -2529.93, 5.21),
vector3(-1.18, -2618.34, 5.38),
vector3(-282.34, -2633.8, 5.41),
vector3(-381.06, -2765.44, 5.36)
},
Flares = {
vector3(917.5, -2155.34, 30.48),
vector3(931.86, -2157.15, 30.52),
vector3(-378.22, -2770.66, 6.05),
vector3(-386.44, -2762.36, 6.14)
},
Police = {
},
Start = vector4(922.91, -2139.22, 29.40, 173.81), -- Teleport
Finish = vector4(-525.26, -2853.29, 5.36, 316.34), -- Teleport
Wait = 8.5, -- don't change this one ( on this race )
PlaybackRate = 1.0, -- don't change this one (on this race )
Vehicle = 'penumbra',
Strenght = "Infractions"
},
Name = The name displayed on the opponents blip.
CheckPoints = The checkpoints that the player needs to pickup, the last checkpoint is the finish.
Flares = Flares spawned on the beginning of the race.
Police = Where police vehicles will be spawned.
Start = Where the player starts the race.
PlaybackRate = The speed of the opponents vehicles, after edit you will need to also edit the (wait)
Vehicle = The vehicle that the opponent is going to use.
Strength = The strength displayed on the blacklist menu.